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SMD contains only animation data and information for StudioMdl to be sure that the animation data matches the skeleton of the reference model. SMD is the volume that the physics engine uses to calculate collisions, and any links between its verticies and the skeleton, in other words for touch. ![]() Viewed in a text editor a long list of 3D coordinates will show up. They produce a static image of the complete model. ![]() These reference SMD files don't need any animation data. ![]() During this project two of those were studied, by using Mikshape and by using Maya (very broad).SMD files come in three different ways:Ī reference SMD file is a complete snapshot of the model, including its geometry, skeletal structuce, texture and the links between its mesh vertices and skeleton. ![]() The last pic shows a size comparison as I laid it over agusingnavy's. You can see the result in the editor snapshot and the pic of the 2 interchanges together it's on the left. Since I liked agusingnavy's idea I decided to try cleaning it up and without mods, made a smaller version based on that same design. For example, a few of the earthwork ramp to suspended ramp sections have dark shadows/lines through them and the street lights clip through the lower, outside, raised lanes as you can see in another screenshot. While I like the work done on this one and the idea of it, a few things stood out to me that just did not fit well and appear to be a result of the mods used to make it. I took another look through some mods and found one that actually had all exits on this site here. Unfortunately, I did not notice it lacks the number of connections I wanted and had to improvise and it was in-game instead of the much easier editor. In the screenshot with two interchanges, my first attempt at a 4 highway intersection with each highway exiting to the other 3 is on the right. ![]() Included in the package as well is the FSX Native version of our previously released PCA-2 for FS 2004 but in this case it was essentially taken apart and put back together to be fully compatible for FSX. This package showcases a completely new model of the autogiro, the Pitcairn PA-18 which has been designed from the ground up as a FSX native aircraft. This fan of the project played an active role in the process. ![]() The conversion process began in earnest in August of 2011. This would have been the end of the story for our quixotic adventure into modeling the Windmill Airplane had it not been for a fan of the model to which a promise was made to “eventually” create an FSX native version of the PCA-2. ![]() The package was met with good reviews for the FS2004 version but the FSX model was problematic, but by in larger acceptable. In 2007 Golden age Simulations first released the Pitcairn PCA-2 for FS 2004 and shortly there after an FSX import. Chasing Windmills: Golden Age Simulations Pitcairn Package for FSX |
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